![]() And since the resolution is so low, you can also see mixed colours in the gradients. Since the color scheme from the XML is applied to that texture as well, it appears in the colours of the camouflage. If you put a texture file into the camouflages.xml that the game can't read (usually because it doesn't exist), a very low resolution replacement texture with the text "Texture not found" is used instead. That looks like the "Texture not found" texture. Re-creating the lost textures i encountered a strange problem making again Devonshire's real cammo over the Victorian one. ![]() ![]() As you can see in the texture nothing refers to brown. I used the colors of Exeter that were the official colors of UK Navy and changed the entries.īefore WG change the location of res_mod folder everything above hull was dark blue.Īs you can see one chimney and parts of the deck are brown. Content/gameplay/common/camouflage/textures/BSC021_Devonshire_1945_camo_02.ddsĬontent/gameplay/common/camouflage/textures/Red_tile_camo_01.ddsĬontent/gameplay/common/camouflage/textures/Red_gun_camo_01.dds
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